Cartoon avatar of Noam Guterman

Hi! I'm Noam Guterman

Audio Designer

Hod HaSharon

34 Years

Master of Arts

10 Years in Games

Dad

Creative Technologist

About me

Hi, I’m Noam—a game sound designer and interactive audio specialist with a creative tech background. With a Master of Arts in Sound Design and over a decade of experience in game development, AR/VR, and immersive media, I bring sound to life across platforms and genres.

My passion lies in crafting adaptive, dynamic soundscapes that elevate storytelling and enhance player immersion. From ambient design to interactive music systems and voiceover implementation, I handle audio pipelines from concept to integration—always aiming for impactful, cohesive sonic experiences.

When I’m not designing audio, I’m geeking out over game engines, solving puzzles, or rocking out to Dream Theater. I’m also a proud dad, juggling bedtime stories and boss battles.

Let’s bring worlds to life with sound!

Education

Sep 2021 - Oct 2022

Master of Arts in Sound Design for Video Games, University of Chichester

Apr 2014 - Aug 2016

Diploma in Game Audio & Interactive Scoring, Berklee College of Music

Jan 2013 - Mar 2014

Diploma in Audio Design & Music Production, BPM College

Creative Tech Stack

Game Engines & Middleware
Unity Wwise FMOD Studio Unreal Engine
DAWs & Audio Tools
Reaper Izotope RX Nuendo VCV Rack FabFilter Valhalla DSP Zynaptiq SoundMorph Unfiltered Audio Devious Machines BOOM Interactive Soundtoys Kilohearts Audio Ease
Skills & Workflows
Sound Design Game Audio & Implementation Field Recording & Foley Modular Synthesis Interactive Music Dialogue Editing & Localization QA / Debugging / Testing Git Version Control Agile Project Management
Beyond Audio
Jira Slack Confluence Web Development JavaScript C# Adobe Premiere Pro Adobe Photoshop HandBrake

Working Experience

May 2019 - May 2024

Audio Lead / Technical Artist, Inception XR

At Inception XR, I integrated immersive audio into interactive projects, collaborating with cross-functional teams to enhance user experiences. I optimized complex workflows by introducing tools and processes that improved productivity and ensured project deadlines were consistently met. Additionally, I facilitated seamless collaboration between art, design, and development teams, driving the creation of high-quality and cohesive products.

Dec 2018 - Jul 2023

Interactive Audio Specialist, Epic Stock Media

At Epic Stock Media, I leveraged extensive knowledge in field recording sessions to create high-quality sound assets. My responsibilities included mixing and mastering bulk audio assets, labeling and organizing files for optimal workflow, and creating thematic sound effects libraries tailored specifically for video game sound designers.

Oct 2014 - May 2019

Sound Designer, Freelance

As a freelance sound designer, I built custom interactive audio systems and integrated audio middleware to enable adaptive sound behaviors based on game parameters. My work encompassed dialog design, from production to integration, and creating audio for cutscenes and cinematic sequences. I also developed interactive music systems using horizontal, vertical, and DSP methods to respond dynamically to game logic, player stats, and object proximity. Additionally, I contributed to prototyping, testing, debugging, and conducting audio QA, while collaborating closely with other disciplines like art, code, and game design throughout the development process.

Languages

Hebrew

Native language

English

Native-level proficiency

Credits

Honors & Awards Sound Effects Libraries Released Games
Let's chat