About me
Hi, I’m Noam—a game sound designer and interactive audio specialist with a creative tech background. With a Master of Arts in Sound Design and over a decade of experience in game development, AR/VR, and immersive media, I bring sound to life across platforms and genres.
My passion lies in crafting adaptive, dynamic soundscapes that elevate storytelling and enhance player immersion. From ambient design to interactive music systems and voiceover implementation, I handle audio pipelines from concept to integration—always aiming for impactful, cohesive sonic experiences.
When I’m not designing audio, I’m geeking out over game engines, solving puzzles, or rocking out to Dream Theater. I’m also a proud dad, juggling bedtime stories and boss battles.
Let’s bring worlds to life with sound!
Education
Sep 2021 - Oct 2022
Master of Arts in Sound Design for Video Games, University of Chichester
Apr 2014 - Aug 2016
Diploma in Game Audio & Interactive Scoring, Berklee College of Music
Jan 2013 - Mar 2014
Diploma in Audio Design & Music Production, BPM College
Creative Tech Stack
Game Engines & MiddlewareWorking Experience
May 2019 - May 2024
Audio Lead / Technical Artist, Inception XR
At Inception XR, I integrated immersive audio into interactive projects, collaborating with cross-functional teams to enhance user experiences. I optimized complex workflows by introducing tools and processes that improved productivity and ensured project deadlines were consistently met. Additionally, I facilitated seamless collaboration between art, design, and development teams, driving the creation of high-quality and cohesive products.
Dec 2018 - Jul 2023
Interactive Audio Specialist, Epic Stock Media
At Epic Stock Media, I leveraged extensive knowledge in field recording sessions to create high-quality sound assets. My responsibilities included mixing and mastering bulk audio assets, labeling and organizing files for optimal workflow, and creating thematic sound effects libraries tailored specifically for video game sound designers.
Oct 2014 - May 2019
Sound Designer, Freelance
As a freelance sound designer, I built custom interactive audio systems and integrated audio middleware to enable adaptive sound behaviors based on game parameters. My work encompassed dialog design, from production to integration, and creating audio for cutscenes and cinematic sequences. I also developed interactive music systems using horizontal, vertical, and DSP methods to respond dynamically to game logic, player stats, and object proximity. Additionally, I contributed to prototyping, testing, debugging, and conducting audio QA, while collaborating closely with other disciplines like art, code, and game design throughout the development process.
Languages
Hebrew
Native language
English
Native-level proficiency